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For an overview of mini nuke ammunition types in various Fallout games, see mini nuke. |
Mini nuke
Mini nuke
weight
Mini nuke, Big Kid
weight
Mini nuke, low yield
weight
Mini nuke, timed
weight
Mini nuke, Tiny Tots
weight
Mini nuke (top) and Mini nuke, Tiny Tots (bottom).
The mini nuke is a type of ammunition in Fallout: New Vegas.
CharacteristicsEdit
Mini nukes are much less common in Fallout: New Vegas than in Fallout 3: there are only 14 in the base game (12 with the Wild Wasteland trait). They weigh 3 pounds each in Hardcore mode and are shaped like the WWII atomic bomb 'Fat Man.' Their explosion is powerful, causing a characteristic mushroom cloud and leaving residual radioactivity, initially 40 rads/sec., but which quickly drops to low levels that linger for quite a while. The Lonesome Road add-on introduces the possibility of mini nukes randomly spawning in duffle bags and other containers. Due to their rarity and effectiveness, mini nukes are the most valuable ammunition type in game.
Weapons using this ammunitionEdit
- Fat Man
- Fat Man (GRA)
- Esther (GRA)
VariantsEdit
Mini nuke, low yieldEdit
Added with Gun Runners' Arsenal, this variant has less explosive power and a smaller kill radius than a standard mini nuke, but with the trade-off of increased range and cheaper price.
Mini nuke, Big KidEdit
Added with Gun Runners' Arsenal, this variant is significantly more powerful than a standard mini nuke and produces more residual radiation. The increased damage comes at the cost of reduced range, which can cause serious harm to an unprotected player.
Mini nuke, Tiny TotsEdit
Added with Gun Runners' Arsenal, this type can be used for cluster bombing, with each tiny tots round releasing 9 miniature mini nukes, similar to an experimental MIRV shot. While descending, they make noise similar to incoming Boomer artillery.
Mini nuke, timedEdit
Added with the Gun Runners' Arsenal, this type has a 5-second fuse and will not detonate on impact. The time-only fuse allows the round to ricochet off objects or be bounced around corners. The nuke itself can also cause damage if it strikes a target, in addition to the following explosion.
ComparisonEdit
Legend | ||||
---|---|---|---|---|
- Ammunition type | - Weapon Spread modifier | |||
- Weapon Damage modifier | - Ammo bonus effects | |||
- Target Damage Threshold modifier | - Ammo is craftable | |||
- Weapon Condition modifier | - Percentage chance of empty casing, hull or drained cell/pack/tank |
Mini nuke, standard | x 1 | x 1 | x 1 | x 1 | +10 for 12s | 0% chance |
Mini nuke, low yield | x 0.67 | x 1 | x 1 | x 1 | +6 for 12s x 0.88 AoE radius Gravity has 20% less influence | 0% chance |
Mini nuke, timed | x 1 | x 1 | x 1 | x 1 | +10 for 12s 5 second fuse, no detonation on contact | 0% chance |
Mini nuke, Big Kid | x 1.33 | x 1 | x 1 | x 1 | +30 for 12s x 1.29 AoE radius -700 projectile speed | 0% chance |
Mini nuke, Tiny Tots | x 1.88 (total) | x 1 | x 1 | x 20 | +25 for 12s 9 projectiles Gravity has 60% less influence -1250 projectile speed | 0% chance |
LocationsEdit
Closest map marker | Amount | Description |
---|---|---|
Quarry Junction | 2 | One within the deathclaw mother's cave. One in the middle of the southern most irradiated pond. |
Hidden Valley North Bunker | 2 | Inside the northernmost bunker, behind an average locked door in the right corner, on the ground. |
Camp Searchlight, Searchlight church basement | 2 | Without Wild Wasteland trait two can be found; with Wild Wasteland 3 Holy Frag Grenades are found instead. |
Hidden Valley South Bunker | 1 | Inside the southernmost bunker, behind the hard locked door in the right corner. |
Nellis array | 2 | On the metal shelves in the lower level to the right of the generators along with several cases of 5mm rounds. |
Vault 11 Security Room | 1 | Sitting on a desk in the hard locked Security Room. |
Nellis Air Force Base | 3 | Each can be pickpocketed or looted from a Boomer carrying a Fat Man in the eastern portion of Nellis, usually near the corn field (repeatable). High Sneak skill is required, or a Stealth Boy. Boomers killed for their mini nukes will respawn. |
Nellis Air Force Base, mess hall & munitions storage | 1 | In a wooden crate, atop of a shelf in the Boomers' munition store. |
- Variants of the ammo added by Gun Runners' Arsenal may be purchased from Vendortron, Boomer munitions manager or a Traveling merchant.
- Standard mini nukes may be occasionally offered by commissaries in The Divide.
NotesEdit
- The GRA mini nukes can only be used with the GRA Fat Man or Esther.
- Mini nukes are the main component of a fat mine.
- The explosion animation for mini nukes is the same one seen when blowing up a car.
BugsEdit
Playstation 3Xbox 360 If fired straight up, the Tiny Tots sound effects may or may not play on repeat, endlessly.[verified]
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This guide to the Fallout: New Vegas provides a detailed description of both the story line and all side quests. Description covers information about possible solutions of specific quests and their endings. The text is divided into three main sections - the story line, side quests and maps.
The story line is additionally divided into some subchapters where you can read about initial quests (optional but must be completed in specific order), information about factions you can choose to be loyal to during a game and quests connected with them, detailed description of these quests and finally game ending quests including fight for Hoover Dam.
The second chapter contains all side quests sorted in alphabetical order.
At the end of this guide, in the third chapter, you can find world maps, where we've marked all places and characters listed in the guide.
Legend
References to maps are marked as follows:
(Mx:y), where x is the map number and y is the position on this map;
(MxY:z), where x is the map number, Y is the inner map letter and z is the position on this map;
(MsX:y), where s is the segmented map, X is the segment letter and y is the location number;
Examples:
The marking (M23:56) means, that you have to go to position 56 marked on map 23. As for segmented maps, (MsE:12) means the location number 12 in the E segment.
Color markings:
#1, #2 - signs that refer to screens above the text (in case when there are two of them, not a single one). The #1 means the left screen and the #2 means the right screen.
Red - characters encountered in the game;
Green- items;
Blue - game locations;
Orange - skills / perks required in order to obtain specific dialogue options.
Artur 'Arxel' Justynski
Translated by Maciej 'Elrond' Myrcha
About Fallout: New Vegas Game Guide
Author : Artur 'Arxel' Justynski for gamepressure.com
Translator : Maciej 'Elrond' Myrcha
last update : May 25, 2016
Guide contains : 164 pages, 648 images.
Use the comments below to submit your updates and corrections to this guide.
Hot Topics of Fallout: New Vegas Game Guide
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- ED-E My Love | Side quests Fallout: New Vegas Guide.
Fallout: New Vegas Video Game
- genre: RPG
- developer: Obsidian Entertainment
- publisher: Bethesda Softworks
- platform: PC, XBOX360, PS3
- rated: PEGI: Age 18+ / ESRB: Mature
Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation. Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures, and arm yourself with the latest high-tech weaponry as you make a name for yourself on a thrilling new journey across the Mojave wasteland. A word of warning, however - while Vault-Tec engineers have prepared for every contingency,* in Vegas, fortunes can change in an instant. Enjoy your stay.
Welcome to Vegas. New Vegas. It’s the kind of town where you dig your own grave prior to being shot in the head and left for dead…and that’s before things really get ugly. It’s a town of dreamers and desperados being torn apart by warring factions vying for complete control of this desert oasis. It’s a place where the right kind of person with the right kind of weaponry can really make a name for themselves, and make more than an enemy or two along the way.
As you battle your way across the heat-blasted Mojave Wasteland, the colossal Hoover Dam, and the neon drenched Vegas Strip, you’ll be introduced to a colorful cast of characters, power-hungry factions, special weapons, mutated creatures and much more. Choose sides in the upcoming war or declare “winner takes all” and crown yourself the King of New Vegas in this follow-up to the 2008 videogame of the year, Fallout 3. Enjoy your stay.
Key Features:
Feel the Heat in New Vegas! Not even nuclear fallout could slow the hustle of Sin City. Explore the vast expanses of the desert wastelands – from the small towns dotting the Mojave Wasteland to the bright lights of the New Vegas strip. See the Great Southwest as could only be imagined in Fallout.
Feuding Factions, Colorful Characters and a Host of Hostiles! A war is brewing between rival factions with consequences that will change the lives of all the inhabitants of New Vegas. The choices you make will bring you into contact with countless characters, creatures, allies, and foes, and determine the final explosive outcome of this epic power struggle.
New Systems! Enjoy new additions to Fallout: New Vegas such as a Companion Wheel that streamlines directing your companions, a Reputation System that tracks the consequences of your actions, and the aptly titled Hardcore Mode to separate the meek from the mighty. Special melee combat moves have been added to bring new meaning to the phrase “up close and personal”. Use V.A.T.S. to pause time in combat, target specific enemy body parts and queue up attacks, or get right to the action using the finely-tuned real-time combat mechanics.
An Arsenal of Shiny New Guns! With double the amount of weapons found in Fallout 3, you’ll have more than enough new and exciting ways to deal with the threats of the wasteland and the locals. In addition, Vault-Tec engineers have devised a new weapons configuration system that lets you tinker with your toys and see the modifications you make in real time.
Let it Ride! In a huge, open world with unlimited options you can see the sights, choose sides, or go it alone. Peacemaker or Hard Case, House Rules, or the Wild Card - it’s all in how you play the game.
Welcome to Vegas. New Vegas. It’s the kind of town where you dig your own grave prior to being shot in the head and left for dead…and that’s before things really get ugly. It’s a town of dreamers and desperados being torn apart by warring factions vying for complete control of this desert oasis. It’s a place where the right kind of person with the right kind of weaponry can really make a name for themselves, and make more than an enemy or two along the way.
As you battle your way across the heat-blasted Mojave Wasteland, the colossal Hoover Dam, and the neon drenched Vegas Strip, you’ll be introduced to a colorful cast of characters, power-hungry factions, special weapons, mutated creatures and much more. Choose sides in the upcoming war or declare “winner takes all” and crown yourself the King of New Vegas in this follow-up to the 2008 videogame of the year, Fallout 3. Enjoy your stay.
Key Features:
Feel the Heat in New Vegas! Not even nuclear fallout could slow the hustle of Sin City. Explore the vast expanses of the desert wastelands – from the small towns dotting the Mojave Wasteland to the bright lights of the New Vegas strip. See the Great Southwest as could only be imagined in Fallout.
Feuding Factions, Colorful Characters and a Host of Hostiles! A war is brewing between rival factions with consequences that will change the lives of all the inhabitants of New Vegas. The choices you make will bring you into contact with countless characters, creatures, allies, and foes, and determine the final explosive outcome of this epic power struggle.
New Systems! Enjoy new additions to Fallout: New Vegas such as a Companion Wheel that streamlines directing your companions, a Reputation System that tracks the consequences of your actions, and the aptly titled Hardcore Mode to separate the meek from the mighty. Special melee combat moves have been added to bring new meaning to the phrase “up close and personal”. Use V.A.T.S. to pause time in combat, target specific enemy body parts and queue up attacks, or get right to the action using the finely-tuned real-time combat mechanics.
An Arsenal of Shiny New Guns! With double the amount of weapons found in Fallout 3, you’ll have more than enough new and exciting ways to deal with the threats of the wasteland and the locals. In addition, Vault-Tec engineers have devised a new weapons configuration system that lets you tinker with your toys and see the modifications you make in real time.
Let it Ride! In a huge, open world with unlimited options you can see the sights, choose sides, or go it alone. Peacemaker or Hard Case, House Rules, or the Wild Card - it’s all in how you play the game.
- Obsidian Entertainment - Developer Website.
- Bethesda Softworks - Publisher Website.
- Fallout: New Vegas - Official Website.
Fallout: New Vegas PC version System Requirements
Recommended: Core 2 Duo 2 GHz, 2 GB RAM, graphic card 256 MB (GeForce GF 6600 or better) , 10 GB HDD, Windows XP/Vista/7
More About Fallout: New Vegas
We’ve prepared for you a selection of the best visual mods for Fallout: New Vegas together with an installation guide. These are the mods that will breathe new life into this great RPG.
55User Rating: 5 out of 5
Submitted on12/16/2017
Review title of Casual GarbageThe real Fallout 3
Fallout NV is the true sequal to Fallout 1+2. It's way more challanging, funny, fun, and all around better than 3 or 4. The Mojave is filled with many secrets. The story is pretty good with many diffrent ways to approach them. The endings and what you did matters in this game unlike 3 and 4. Theres so many paths and side quest that are so good you have to try them. However to get the most out of this game you must buy the dlc but they are well worth it for the adventures and items *Unlike Fallout 4s Season pass*. This game like all Fallouts has bugs o'plenty but if you're a fallout fan you're more likely to be used to that by now. It's an excelent rpg by making your courie any way you want with clever dialog to their skills. The enemys feel threating and are difficult unlike 3 and 4 were you could beat anything if you had a rifle plus power armor. That's why this game still has a mass group of players/modders to this day while 34 has alot less support. 34 aren't bad Nv is just better
“If you don't know what an atomic bomb is, then imagine the worst thing possible. Atomic bombs were worse than that.”— Vault Dweller's memoirs
A nuclear weapon is an explosive device that derives its destructive force from nuclear reactions, either fission or a combination of fission and fusion. Both reactions release vast quantities of energy from relatively small amounts of matter; a modern thermonuclear weapon weighing little more than a thousand kilograms can produce an explosion comparable to the detonation of more than a million tons of conventional high explosive. Nuclear weapons include bombs, intercontinental ballistic missiles and submarine-launched ballistic missiles.
Pre divergenceEdit
Nuclear weapons were first used in World War II on the Japanese cities of Hiroshima and Nagasaki in 1945, effectively ending the war. These two explosions are said to have been seen as the start of the eventual end of the modern world that would come 132 years later, because it set a dangerous example for humanity that would come after this: that a war could be ended with nuclear weapons. The atomic bomb, a purely fission-based weapon, and the hydrogen bomb, a fission-fusion hybrid weapon, were both developed in the Fallout universe, with hydrogen bombs being considerably more dangerous because of the sheer size of their explosive yields.
Post divergenceEdit
In the Fallout world, megaton-class thermonuclear weapons had largely been retired by the major nuclear powers in favor of much smaller-yield warheads by the time of the Great War. An average strategic warhead in 2077 (with a few exceptions, such as the weapons which fell on Washington D.C.) had a yield of about 200-750 kilotons, but with a massive increase in radioactive fallout in place of thermal shock, much like a salted bomb in our own world. However, despite the apparent reduction in raw explosive power, this arsenal was far more dangerous to the Earth's ecosystem, as it deposited far greater amounts of fallout in the atmosphere than had been assumed by pre-War models.[1]
China, the United States of America, the Soviet Union, the European Commonwealth's member states and other countries around the world possessed massive nuclear stockpiles, which they were not afraid to use against each other, or other nations in general.[2] Limited nuclear exchanges occurred before the Great War as well. One Middle Eastern terrorist organization even managed to acquire at least one nuclear weapon, which was detonated in Tel Aviv, Israel in 2053. A majority of the American, Chinese, and Soviet nuclear arsenals were used during the Great War, to devastating effect. The electromagnetic pulse resulting from every nuclear detonation rendered a large portion of humanity's electronics non-functional in an event later described as the Great Blackout.
In-gameEdit
FalloutEdit
In Fallout, the Glow is testament to the horror of nuclear war, a radioactive hellhole destroyed by a direct nuclear hit. In the same game, the Vault Dweller also discovers an unused nuke sitting in the Master's vault, to be used as last resort against an undefeatable enemy.
Fallout 2Edit
A nuclear bomb also rests on the Enclave Oil Rig, and is, once again, used to obliterate the main enemy of the game (detonated by an explosion of the on-board nuclear reactor).
Fallout 3Edit
Nuclear weapons feature prominently in Fallout 3, in the form of a C-23 Megaton[3] - Megaton's nuke, the Fat Man and its unique variant, the experimental MIRV, which are two tactical nuclear catapults, a bunker full of nuclear bombs, Vertibirds with nuclear carpet bombs, Liberty Prime's inexhaustible backpack arsenal of medium-sized bombs, various orbital weapons platforms such as Highwater-Trousers, and Bradley-Hercules - the Enclave-controlled satellite which destroys Liberty Prime in the Broken Steel add-on. Equally, near Fort Constantine the Lone Wanderer has the ability to launch a ballistic missile from a concrete silo via a computer terminal to an unmarked destination. However, the missile fails to launch.[4]
Fallout: New VegasEdit
The following is based on the and has not been confirmed by canon sources. |
The C-23 Megaton returned in Fallout: New Vegas in the form of an undetonated atomic nuke called The One, which can be found north-west of the Devil's Throat if the player has the Wild Wasteland perk.
End of information based on the . |
The Fat Man also returned in Fallout: New Vegas; it can be purchased from Knight Torres, a merchant in the Hidden Valley bunker. The Gun Runners also sell them. A unique version can also be purchased if the player has Gun Runners' Arsenal add-on.
In Lonesome Road many nuclear weapons are scattered throughout the Divide namely in an old missile silo.There are also some undetonated warheads scattered around in the divide that can be detonated using a Laser detonator. For more info see the page: Lonesome Road
Fallout 4Edit
Mark 28 bombs are used by Liberty Prime against the Institute.
Fallout 76Edit
Nuclear weapons play a large role in the main story of Fallout 76 with Vault 76's overseer going missing while attempting to track down the launch codes and locations of three nuclear missile silos, Site Alpha, Site Bravo and Site Charlie, in the Appalachia area. Player characters who manage to locate one of these silos and its respective launch code can use the silo's ICBM to destroy a target of their choice, be it scorchbeasts or enemy player characters.
M-42 'fat man' tactical nuclear launchers also make a return.
Fallout TacticsEdit
The following is based on Fallout Tactics and some details might contradict canon. |
A nuclear ICBM warhead appears first (called Plutonius) in Kansas City, worshiped by a ghoul cult. It is later used to gain entrance to Cheyenne Mountain installation, the Vault 0.
Fallout: Brotherhood of SteelEdit
The following is based on Fallout: Brotherhood of Steel and has not been confirmed by canon sources. |
A nuclear device also rests on the Secret Vault, as an emergency decontamination procedure (a self-destruct system) if the Vault started to become too dangerous. A special monorail located in the first complex of the laboratories section should be used to evacuate the vault dwellers quickly to a secret exit in the mountains. The Initiate activates it to obliterate all of its research and all of the experimental deathclaws, radbugs, super mutants, robots, and the heavily mutated Attis, destroying both the Secret Vault and the city of Los.
Van BurenEdit
The following is based on Van Buren and has not been confirmed by canon sources. |
The B.O.M.B.-001 space station, the endgame location, was an orbital ballistic missile launch platform, that Victor Presper wanted to use to reshape the world as he envisioned it.
InconsistenciesEdit
The yield of the weapons in the games is never explicitly given. While it is stated that entire continents were scorched by nuclear weapons, their effects in the game are not even remotely similar to that description. Therefore, ten thousand or more nukes may have devastated the land. Morrowind where are all the birds going back. This would make sense, as each country would have at least a century's worth of nuclear weaponry in their stockpile. Also, during the 50's in the real world, nuclear warfare favored brute-force precision strikes on military installations with ICBMs, while relying on heavily irradiating a country's population by dropping large amounts of small-yield nukes on highly populated urban areas from strategic bombers, as ballistic missiles weren't invented until 1957. The war as it is portrayed in Fallout seems to follow this doctrine to a large extent as observable by many in-game reports and terminal entries. Also, many military facilities in the game where stated to be hit first during the nuclear exchange, such as the West-Tek facility, the Sentinel Site and many other strategic installations throughout the US.
The way the weapons are portrayed in the games is inconsistent; in the classic InterplayFallout games, nuclear weapons are feared, respected, and exceedingly rare (not to mention that arguably the most intelligent being in the Fallout world, the Master, is unwilling to unleash the power of the atom again). In Fallout 3 nuclear weapons are commonplace and devoid of their traits from previous games. You can destroy a small city with a nuclear bomb in the first few hours of the game, blow up cars in nuclear explosions and carry a personal tactical nuclear launcher.
The term nuke is also, in the Fallout Universe, a generic name for anything that resembles a missile. When Liberty Prime is destroyed in Fallout 3, there is no radioactive fallout, nor is there a scorched blast zone or mushroom cloud—the explosion is tiny in comparison to an real nuclear weapon (though such weapons are sometimes referred to in universe as 'Micro-Nukes' hinting that they were designed to have a much smaller blast radius). The same can be said about the mobile base crawler in the Broken Steel add-on when it is destroyed by an orbital strike—again, there was just an explosion, and no radioactive, flaming byproducts of a nuclear detonation (although the Bradley-Hercules system may have only used conventional warheads). This may indicate the missiles aboard B.O.M.B.-001 or other orbital platforms were not actually primed with warheads, but were missiles waiting to be armed.
Another inconsistency with Fallout 3's nuclear missile theory is the shape of the actual weapons themselves. Some, like the one within Megaton are 1940s 'Fat Man' atomic bombs: powerful, but were quickly surpassed by even stronger thermonuclear (or 'hydrogen') weapons, which were not barrel-shaped but were more streamlined in appearance.
Then there are the more 'ballistic' missiles, such as the Minuteman XI, Titan V and converted Delta 9 rockets that are launched from concrete silos (like the one outside Fort Constantine and in the Divide), and submarines (like the Chinese Yangtze). Most missiles that can still be found are either broken or still waiting for launch, as some officers based in these silos perished or refused to fire their warheads, including an entire arsenal of them in The Divide.
Oddly enough, while most of the strategic arsenal of the US has been launched, most orbital installations appear to have been forgotten about, or only partially launched their payload. It is unknown whether this is a design oversight, or if these platforms had weapons that were not properly armed, considered too weak for a widescale strike (the Bradley-Hercules appears to have been designed for surgical strikes based on its performance, taking out a single target in a small area of effect while leaving the surrounding area unscathed) or were for base defense (the Highwater-Trousers platform appears to have been designed to destroy Satcom arrays NN-03d, NW-07c and NW-05a in the event of their takeover by enemy forces, its missiles only having the force of a standard mini nuke).
AppearancesEdit
Nuclear weapons appear in all Fallout games.
ReferencesEdit
- ↑Fallout manual, Page 1-7
- ↑Developers discussed a smaller nuclear war between the UK and the Middle East
- ↑Texture file
- ↑Fort Constantine terminal entries
I need to able to be downloaded on nexus mod manager.
Best Graphics Mods
Best Graphic Only For High End Systems (only Intel System).
Textures:
- NMCS Texture Pack
- OJO Bueno
- UHQ Terrain Pack
- MG Clutter Pack
- Hectrol Vintage Radio
- Hectrol Lockinterface
- Hectrol Vegas Sewer
- Hectrol Tumbleweed
- Hectrol Mailbox
- Hectrol Mini Nuke
- Hectrol Mystic Chessboard
- Fallout New Vegas HD Stimpack
- Enhanced Blood
Weapon:
- WRP
- EVE
- IHWT
Creatures:
- High Res Ghules
- Feral Ghules
- aMdianBorn NVBook of Water
- Drags Creatur Pack
- High Res Securitrons
- Improved Robots
- Improved Cyberdogs
- Improved ED_E
- Mirelurks
- FO4 Aliens
- Upgrades from the Commonwealth
Armor:
- Wasteland Clothing
- ADAM
- Shifting Shadow
- The Gruntening
- Metal Armors Metalized
- Drags FO4 Power Amor Port
Character:
- FCO
- New Vegas Redesign 3
- BoS Reforge
- Great Khans Overhaul
- NCR Ultimate
- Caesars New Regim
- Boomer Go Boom
- Powder is the New Black
- Drags Simple Cass Replacer
- Danny Treyo as Raul
Flora:
- Vurts Flora Overhaul
- Vault 22 Overhaul
Lightning:
- Realistic Wasterland Lightning
- Nevada Skies
- Project Reality
- Interio Lightning Overhaul
- Fellout
ENBseries:
- Nuclear (Horror Atmospheric)
- Overgrowth (Best quality)
- and much more
Gameplay Mods
Quest:
- Dead Money Horror Overhaul
- Honest Hearts Reborn
- Tale of two Wastelands
- Pandemic
- Dust
- Beyond Boulder Domde city
- Someguys Series
- and much more
Mechanic:
- Solid Project
- Project Nevada
- The Mod Configurations Menu
- The Weapon Mod Menu
- OHUD
- Immserive Recoil
- Optic of New Vegas
Animation:
- Hitmans First Person Overhaul
- Enhanced Camera
- Enhanced Camera Compatilbilitats Pack
- Weapons Animation Replacer
Performance:
- NVSE
- NVAC
- Stutter Remover
- 4GBPatcher
- Performance of the Gods
- Liberty
ADD Ons:
- WMX
Gameplay:
- Realistic Damage
- Realistic Names
- Realistic Headshots
- Realistic Reloading
Weapons:
- Mojave Terror
- Fallout Classic
- Weapon of the New Millenia
- RSA Tactical
- BF4 Assault Pack
- Microvs Weapon Pack
- Commonwealth Surplus
Armors:
Fallout New Vegas Nuke Locations
- Drags Mega Pack
Original Link – Continuation of discussion